Awesome skills for Unhinged MTG play!
One card in Unhinged requires that you balance a card every turn, adding one more every time on your body. Should you drop any cards, the card is placed out of the game play area and into a 'card graveyard'. He wins with 5 cards on him during one round match of three. This happens at an awesome gaming store in Ft. Wayne, Indiana called "White Knight Games".
Tags: MTG Unhinged White Knight Games
Added: 4 years ago
[scene opens with two people playing a game of "Magic: The Gathering" (a "Phyrexian Librarian" card has been pulled, so one of the players is balancing three cards from his deck on his right arm)]
CAMERAMAN: [from off camera] Dude, you are going to be on YouTube tonight!
[everyone watching the match laughs]
CAMERAMAN: [from off camera] The most awesome "Unhinged" tournament ever!
[they continue playing]
CAMERAMAN: [from off camera] And the one card is requring him to hold those three on his arm ...
[they continue playing, as the one player writes something down with his left hand (so the cards on his right arm don't fall or touch each other)]
CAMERAMAN: [from off camera] Now that is epic pro! Still untouched ... unmoved on his arm.
[they continue playing, as the one player adds another card on top of his right hand]
CAMERAMAN: [from off camera] Oh, he's going for four! Oh, now he's going on!
[they continue playing]
CAMERAMAN: [from off camera] Uh oh ... one's falling, oh no.
[they continue playing]
PLAYER 1: Can I, can I go for five?
PLAYER 2: Yeah, try it.
CAMERAMAN: [from off camera] Uh oh, uh oh, he's going for five!
[he pulls another card, then places it on top of his head]
CAMERAMAN: [from off camera] Nice, he's going pro!
[they continue playing ... but the one player eventually loses, then sighs and lets the cards fall]
CAMERAMAN: [from off camera] Aww!
Card Name: Phyrexian Librarian
Converted Mana Cost: 4
Types: Creature - Horror
Card Text: "Flying, trample. At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian."
P/T: 3 / 3
Card Number: 62
Artist: Kev Walker
Phyrexia is one of several fictional planes featured in the storyline and cards from the trading card game Magic: The Gathering. It is often called the final Hell for artifacts, or simply The Nine Hells. The plane itself appears to be based on Dante Alighieri's Inferno.
Phyrexia is an artificial plane formed from nine hollow spheres, each darker and more unpleasant than the last.
The spheres are each distinctly different from each other:
* The first sphere, the surface, is a mechanical parody of nature. A soot and smog streaked sky lowers over a broad, dusty plain spotted with clumps of oily trees and rusting remains of tormented artifacts. Unimaginably large furnaces throw ash and fire into the skies. Water in the streams is slick with oil. Although appearing to be a complete, natural ecosystem, the sphere is in fact composed entirely of machines and semi-magical constructs. Most notable are the Dragon Engines, which are both organic and mechanical warbeasts in the form of dragons.
* The second sphere is composed of the debris of the first, and smokestacks from lower levels. It lies under a ceiling of twisted beams and metal structures. It is an ashen waste filled with broken machinery. The only light and a hellish heat come from vast, smoke-grimed chimneys. This sphere also contains ammunition dumps which are the size of several large Dominarian cities.
* The third sphere is a virtually impassable tangle of pipes and ducts filled with horrors. It contains spatial distortions that prevent planeswalking to the lower spheres.
* The fourth sphere houses great furnaces, and the facility where new phyrexians are born/constructed. Most phyrexians live on this sphere
* The fifth sphere is home to the Boiling Sea of Glistening Oil, a corrupt substance that is the Phyrexian equivalent of blood. It is also home to a massive steam creature.
* The sixth sphere houses the chambers of Yawgmoth's Inner Circle of praetors and minions. As Yawgmoth himself is largely imprisoned within the ninth sphere, it is they who see his will done.
* The seventh sphere is known as the "Punishment Sphere," and is the closest thing to hell seen in Magic continuity. Those who defy Yawgmoth's will are tortured here for millennia. This sphere is inhabited by Phyrexian Gremlins and Yawgmoth Demons. Phyrexian Gremlins are short, hairy, ebon beings which serve as semi-intelligent servants. They evince an extreme excitement at the prospect of destroying artifacts or artificers.
* The eighth sphere is described as 'pure energy'.
* The ninth sphere is the Sanctum of Yawgmoth, a place where he controls reality itself. At least, reality in the confines of Phyrexia.
The first stage of a Phyrexian lifecycle is the Newt. Newts are descended from the Thran, but have been bred to be genderless, among other things. Newts are grown in vats, from which they emerge in a fully adult state.
Once a Newt emerges, it is usually put through the process of Compleation, wherein most of its normal body parts are removed and given mechanical replacements. Organic weapons like stingers and venom sacs are often implanted as well.
Many Phyrexian soldiers are Compleat so thoroughly that they no longer resemble humans in the slightest. Generally speaking, the most heavily modified Phyrexians are also the most highly regarded, because destructive capability is valued above almost all else. For proof of this, look at the Phyrexian General, Tsabo Tavoc.
Phyrexians' most important values are efficiency and the search for perfection. One card says "Phyrexia wastes nothing. Its food chain is a spiraling cycle". Another says "Everything will find its use in Phyrexia. Eventually." The character Xantcha often repeats the phrase "waste not, want not", which is one of the first lessons taught to newts.
Phyrexians can be divided into the following categories (Take note, however, that these categories might overlap. Most Phyrexians are partly mechanical and partly undead at the same time, and all of them are certainly horrific.)
* Sleeper Agents--Sleeper agents are designed to spy on other planes, and gather information before other phyrexians come to invade. Usually they are newts that have not been completed. They can resemble males or females but not children. They are not always aware that they are phyrexians. Xantcha and K'rrik were sleeper agents.
* Minions -- Minions of Phyrexia serve a variety of roles including spies, assassins, shock troops, and priests. Such examples include the Priest of Gix, Sleeper Agent, Phyrexian Infiltrator, and Phyrexian Slayer.
* Undead--Reanimated corpses. Creatures such as the Monitor, Unworthy Dead, Reaper, Scuta and Bloodstock are examples of the various skeletons and zombies that make up this category. These creatures are particularly noxious; some even have the capability to instantly kill living creatures that come into contact with them.
* Carriers--Biomechanical constructs bred for the sole purpose of spreading Phyrexian engineered plagues. The Denouncer, Debaser, Defiler and Plaguelord are members of this type. All of them are suicide bombers, self-destructing to release clouds of highly infectious plague spores.
* Mechanical Constructs--Although most Phyrexians are partly mechanical, these particular constructs are completely mechanical. These are war machines meant to completely crush any enemy forces that survive the various biohazardous attacks that the Phyrexians employ. These unthinking monsters range from the medium-sized War Beast and Hulk to the enormous Colossus. The largest inhabitant of Phyrexia save for Yawgmoth himself, the Dreadnought, is also mechanical. Another mechanical construct would be the Dragon Engine.
* Horrors--Monstrous creations (perhaps combinations of the above three categories) that are horrific beyond description. These are the most difficult Phyrexians to control (as opposed to the blindly obedient mechanical constructs) and can cause serious damage to both allied and enemy alike. The Rager, Witch Engine, Plague Spitter, Devouring Strossus, Gargantua and Negator are examples of Horrors.
* Knights--This category is one that is based more on role than physical construction and is composed of certain Phyrexians who are more than simple killing machines. These Phyrexians still possess human-like intellect and will, though these are subservient to Yawgmoth. There are at least three separate "Orders" of Knights in Yawgmoth's service: The Eastern Paladins, devoted to the extermination of natural life; the Western Paladins, devoted to the annihilation of non-Phyrexian forms of society; and the Order of Yawgmoth, which is the Phyrexian "royal guard." Another Phyrexian knight is the Sanguine Guard.
* Demons -- The highest court held in Phyrexia, these creatures are remnants of the Thran that converted to Yawgmoth's court long before the fall of the dynasty. They have fully "compleated", or evolved, into creatures of no flesh. These creatures include both the demon Gix, who maintained a cult following of his own on Dominaria during his stirring of the Brothers' War, and another lesser known Thran dubbed Croag, who plotted with Davvol (the first evincar of Rath) to eliminate Urza Planeswalker during the initial stages of the Bloodlines project.